Usually, since you were in the air, it would be a pointless enemy, and C-4 atleast has a really noticeable change. I took out C-3 because it only adds a lakitu at the first part of the level. This levels are exactly like 7-3 and 7-4, except with minor modifications. Why? I am out of level slots for more free levels. (for the most part)Ĭ-3 from TLL is not included. I dont know the cause of this, so I cant fix it. ![]() In the overworld, the text box is too bright. This is because NSMB levels have predetermined areas, which cant be added/removed, which means The undeground bonus section of the original levels might not be in an underground theme for some levels. The bowser in the first world castle boss is too big to fit in the original area, so instead, the fire/hammer bros. ![]() Is not possible to add bowser at the last part of each castle. Mario physics, so it kinda fullfills its role to be "avoided" While its not the same, some people dont like playing around with the mini There is no "powerup/powerdown" that kills mario, so the poison mushroom has been replaced with the "mini mushroom". Meaning that if I use the water/lava, this would modify the original level and wont look good, so the "floatingįish" are the replacement for the flying fish. Work WITHOUT the water/lava that spawns all over the level (and doesnt jump high enough). While they DO include a JUMPING fish, this jumping fish wont Unfortunately, NSMB does not includes this type of fish. The main thing you will notice is the "flying fish" arent flying at all. Which level is from a game by the graphics used ) I had to do this because of limited areas. Only the first world fulfill this (to some extent) Generally, you play first the SMB1 levels and then TLL levels. The levels arent played in the exact order they appear in the games. ![]() SMB1 includes a flag that removes the enemies on the screen you appear. You have 3 ingame seconds on most cases to react, so please watch out for this. On most levels, when you appear on the midway/checkpoint part of the level, on some cases there might be some enemies near mario. This is a layer issue that cannot be fixed without ASM hacks.Ī workaround would be to extend the pipe further, but this would take the feeling of the original games, so I did not do this. The main problem you will see is that you can see "mario's feet" when exiting/entering 2 height warp pipes. rar file containing the rom, so something between that range should work)Įvery game does not comes without its flaws. Only try to use them if you cant get other ROM you got to work, and for the record, the sourceįile I used to create the patch weights 13.7MB when it is compressed/the weight of the. (U)(xxxxx) This are usually trimmed/modified rom. (NOTE: Avoid using ROMs that have some kind of name after the version. Get it on your flashcard or use an emulator to play the game! Enjoy! You have to add ".nds" at the end of the filename ġ4. You will need to right mouse click on the file and press "rename".ġ3. After saving the new file, it wont have an extension. And at last, the third button! Click on "." right of the "Target File" box and choose a place to save the patched file.ġ2. (Remember! Only the (U) version will work! If you dont use the correct ROM, you will get the "Target cheksum mismatch" error)ġ1. Now to the second button, click "Open" right of the "Source File"-box and search for the "clean, not trimmed" ROM. box will now show the directory of the patch)ġ0. Search for the xdelta-patch now and double click on "New Super Mario Bros. Click on the first button "Open", right of the "Patch"-box. You will see 3 empty boxes with 3 buttons to the right from each of them. Remember, we want to patch the rom, so we have to click on the tab "Apply Patch" (It should be marked in the default setting)ħ. Open "xdeltaUI.exe" (the location of the "xdelta.exe" MUST BE in the SAME LOCATION where the "xdeltaUI.exe" is)Ħ. Just in case, move the ROM in the same folder where the patch and xdelta is!ĥ. ![]() The ROM must be the (U) Version of the game!, the others won't work.Ĥ. Please have in mind that you will need the (U) version of the ROM!ġ. Here is an detailed way on how to patch with the Xdelta program included in the pack. This new areas includes new challenges, and some are modeled after the SMB1 level style, but the true challenge is, can you find all the starcoins? + certain levels from world 7 (and one from W6) have been expanded with custom areas,that holds the starcoins and the routes to the secret exit that opens new paths in the world map. The original levels have been done exactly as their NES/FDS counterparts, so you get to play the original levels as they are. 2/The Lost Levels" (1986) From the FDS,Īs well with bonus custom areas + extras. This patch will replace the NSMB levels with all the levels of "Super Mario Bros.1" (1985) from the NES and "Super Mario Bros. First of all, thanks for downloading this hack!
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